Class ReadableSoundBufferLoader.ReadableSoundBufferLoaderParameter

java.lang.Object
com.badlogic.gdx.assets.AssetLoaderParameters<ReadableSoundBuffer>
de.pottgames.tuningfork.ReadableSoundBufferLoader.ReadableSoundBufferLoaderParameter
Enclosing class:
ReadableSoundBufferLoader

public static class ReadableSoundBufferLoader.ReadableSoundBufferLoaderParameter extends com.badlogic.gdx.assets.AssetLoaderParameters<ReadableSoundBuffer>
  • Nested Class Summary

    Nested classes/interfaces inherited from class com.badlogic.gdx.assets.AssetLoaderParameters

    com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    com.badlogic.gdx.files.FileHandle
    A custom FileHandle object that can be set to specify an alternative file path for the asset.
    If this is set, this path takes priority over the file name String given to the load function of the asset manager.
    You can give the asset manager load method an arbitrary String that is just used to identify the asset, it must not point to the real file.
    This is useful when multiple instances of the same asset need to be loaded with different configurations.
    boolean
    Loads the file for reversed playback.

    Fields inherited from class com.badlogic.gdx.assets.AssetLoaderParameters

    loadedCallback
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • reverse

      public boolean reverse
      Loads the file for reversed playback.
    • file

      public com.badlogic.gdx.files.FileHandle file
      A custom FileHandle object that can be set to specify an alternative file path for the asset.
      If this is set, this path takes priority over the file name String given to the load function of the asset manager.
      You can give the asset manager load method an arbitrary String that is just used to identify the asset, it must not point to the real file.
      This is useful when multiple instances of the same asset need to be loaded with different configurations.
  • Constructor Details

    • ReadableSoundBufferLoaderParameter

      public ReadableSoundBufferLoaderParameter()