Class Equalizer
java.lang.Object
de.pottgames.tuningfork.SoundEffectData
de.pottgames.tuningfork.Equalizer
The OpenAL Effects Extension EQ is very flexible, providing tonal control over four different adjustable frequency ranges. The lowest frequency range is
called “low.” The middle ranges are called “mid1” and “mid2.” The high range is called “high.”
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Field Summary
FieldsModifier and TypeFieldDescriptionfloatRange: 4000.0 - 16000.0, Default: 6000.0
This property controls the high frequency above which signal will be cut off.floatRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost the signal at high frequencies.floatRange: 50.0 - 800.0, Default: 200.0
This property controls the low frequency below which signal will be cut off.floatRange: 0.126 - 7.943, Default: 1.0
This property controls amount of cut or boost on the low frequency range.floatRange: 200.0 - 3000.0, Default: 500.0
This property sets the center frequency for the “mid1” range.floatRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost signal on the “mid1” range.floatRange: 0.01 - 1.0, Default: 1.0
This property controls the width of the “mid1” range.floatRange: 1000.0 - 8000.0, Default: 3000.0
This property sets the center frequency for the “mid2” range.floatRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost signal on the “mid2” range.floatRange: 0.01 - 1.0, Default: 1.0
This property controls the width of the “mid2” range. -
Constructor Summary
Constructors -
Method Summary
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Field Details
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lowGain
public float lowGainRange: 0.126 - 7.943, Default: 1.0
This property controls amount of cut or boost on the low frequency range. -
lowCutoff
public float lowCutoffRange: 50.0 - 800.0, Default: 200.0
This property controls the low frequency below which signal will be cut off. -
mid1Gain
public float mid1GainRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost signal on the “mid1” range. -
mid1Center
public float mid1CenterRange: 200.0 - 3000.0, Default: 500.0
This property sets the center frequency for the “mid1” range. -
mid1Width
public float mid1WidthRange: 0.01 - 1.0, Default: 1.0
This property controls the width of the “mid1” range. -
mid2Gain
public float mid2GainRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost signal on the “mid2” range. -
mid2Center
public float mid2CenterRange: 1000.0 - 8000.0, Default: 3000.0
This property sets the center frequency for the “mid2” range. -
mid2Width
public float mid2WidthRange: 0.01 - 1.0, Default: 1.0
This property controls the width of the “mid2” range. -
highGain
public float highGainRange: 0.126 - 7.943, Default: 1.0
This property allows you to cut / boost the signal at high frequencies. -
highCutoff
public float highCutoffRange: 4000.0 - 16000.0, Default: 6000.0
This property controls the high frequency above which signal will be cut off.
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Constructor Details
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Equalizer
public Equalizer()
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Method Details
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apply
protected void apply(int effectId) - Specified by:
applyin classSoundEffectData
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hashCode
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equals
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toString
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